![]() ![]() ![]() Can make a big difference on performance if you're GPU memory bound. An increase in texture resolution provides sharper, more realistic looking textures. Sets the resolution and memory pool available to textures. Very minor impact on performance, only GPU bound. Sets the quality of textures, most notably the anisotropic filtering which blurs textures at a distance. Moderate impact on performance, mainly GPU (and GPU memory) bound. Higher settings produce more realistic looking shadows. Moderate impact on performance, mainly GPU bound. Sets quality level for various visuals, like ambient occlusion, bloom, refraction and reflections. ![]() Minor impact on performance, mainly GPU bound. Things like motion blur and color grading quality. Very minor performance impact, only if CPU bound. Example: On low settings, dropping an item on a hill would still cause it to roll down, but it would stutter and look choppy. Fairly minor impact on performance, only if CPU bound. Sets the quality level of particle effects. This will change the distance and detail at which objects render. Sets the overall quality of most objects. Use values of 1-4 to set each of the following options manually, they use the same 1-4 as above. ![]() Set overall graphics quality level (1 low, 2 med, 3 high, 4 very high).Īlso set graphics detail level per component from the list below. ![]()
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